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Jan Zamazal
Jan Zamazal
Lead Environmental Artist
Brno, Czech Republic

Summary

I am a 3D artist and game developer. What started as a hobby during my early school years is now my full-time work.
I gained my first professional experience with graphic art and game development in 2006.
I worked as an occasional freelance artist during my university studies at Brno University of Technology, where I earned a Bachelor's Degree in Civil Engineering in 2010.

Currently, I am working as a Lead Environmental Artist at MADFINGER Games. I lead a small team of talented colleagues who create buildings and environmental props. As an artist, I also create and polish buildings by myself, from design to production to final polish.
During the preproduction of our new game Gray Zone Warfare, I was responsible for designing and greyboxing buildings and creating pipelines and effective processes for buildings and props creation. I also designed and created main features of the shaders we use for buildings and props.

Skills

3D ModelingHard Surface ModelingWeapon ModelingProp ModelingEnvironment ModelingWeapon DesignProp DesignEnvironment DesignTexturingTexture BakingPBR TexturingConcept Art

Software proficiency

3ds Max
3ds Max
AutoCAD
AutoCAD
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
RizomUV
RizomUV

Experience

  • Lead Environmental Artist - Buildings and Environmental Props at Madfinger Games, a.s.
    Brno
    April 2021 - Present

  • Lead Artist - Weapons and Objects at Madfinger Games, a.s.
    Brno
    April 2013 - Present

    I started as junior environment artist on Dead Trigger 2, continued as regular artist of weapons/objects on Unkilled and now I am leader of Weapons and Objects art department.