I am a 3D artist and game developer. What started as a hobby during my early school years is now my full-time work.
I gained my first professional experience with graphic art and game development in 2006.
I worked as an occasional freelance artist during my university studies at Brno University of Technology, where I earned a Bachelor's Degree in Civil Engineering in 2010.
Currently, I am working as a Lead Environmental Artist at MADFINGER Games. I lead a small team of talented colleagues who create buildings and environmental props. As an artist, I also create and polish buildings by myself, from design to production to final polish.
During the preproduction of our new game Gray Zone Warfare, I was responsible for designing and greyboxing buildings and creating pipelines and effective processes for buildings and props creation. I also designed and created main features of the shaders we use for buildings and props.
I started as junior environment artist on Dead Trigger 2, continued as regular artist of weapons/objects on Unkilled and now I am leader of Weapons and Objects art department.